
Hi, I'm Tuğçe 👋🏻
I'm a C++ Software Engineer at TÜBİTAK BİLGEM, building backend and frontend components for UAV payload pod systems and Ground Control Station applications with C++17/20 and Qt. I'm also pursuing an M.Sc. in Artificial Intelligence at Gebze Technical University, bringing together systems programming, applied AI, and real-world product development.
Istanbul, Turkiye
Open to opportunities
About me

Curious about me? Here you have it:
I'm currently working as a Software Engineer at TÜBİTAK BİLGEM, developing C++ backend and frontend components for UAV payload pod systems and Ground Control Station applications. My work involves C++17/20, Qt, TCP/UDP socket communication, system integration, and maintainable software architecture in a defense R&D environment.
I hold a B.Sc. in Computer Engineering from Gebze Technical University (July 2026) and I'm pursuing an M.Sc. in Artificial Intelligence at the same university. Alongside my systems work, I've built applied AI/ML projects in medical imaging and audio analysis through internships at ADAS3D Medical in Barcelona, Vestel Healthcare, Arvis Technology, and Turkish Aerospace (TUSAŞ).
I'm passionate about building real systems — from low-level C++ and simulation to ML pipelines and AI-powered applications. I enjoy owning problems end-to-end, from specification through delivery.
Outside of coding, I enjoy working on side projects, learning new things, playing the piano, and swimming.
Finally, some quick bits about me.
- 🎓 B.Sc. Computer Engineering — Gebze Technical University (July 2026)
- 🎓 M.Sc. Artificial Intelligence — Gebze Technical University
- 💼 Software Engineer — TÜBİTAK BİLGEM
- 🧠 Interested in C++ systems, applied AI, and AR technologies
If you'd like to collaborate, discuss ideas, or just say hello, feel free to reach out!
Skills
The skills, tools and technologies I work with:
C++ & Systems
C++17/20
C
Qt
Multithreading
CMake
Design Patterns
Real-time Systems
Backend & Infrastructure
TCP
UDP
Docker
PostgreSQL
Linux
Windows
Git
Testing & Quality
GoogleTest
Unit / Integration Testing
SonarQube
Peer Code Review
Debugging
AI & Machine Learning
Python
PyTorch
TensorFlow
OpenCV
CNNs
LSTMs
Autoencoders
Medical Image Segmentation
Audio Feature Pipelines
Game & XR
Unity
AR Foundation
Immersal VPS
Unreal Engine 5
VR
C#
Additional
Flutter
Dart
Firebase
Java
Node.js
Agile/Scrum
Experience
Here is a quick summary of my most recent experiences:
TÜBİTAK BİLGEM
Software Engineer
- Develop C++ backend and frontend components for UAV payload pod systems and Ground Control Station applications, including operator-facing workflows and system integration features.
- Develop TCP/UDP socket communication features and contribute to Qt-based application development, inter-module communication, and maintainable software architecture in a defense R&D environment.
Sep 2026 - Present
TÜBİTAK BİLGEM
C++ Software Engineer (Working Student)
- Developed operator-facing desktop applications in C++17/20 and Qt on Windows, contributing to both GUI/backend components and software architecture.
- Implemented multithreaded components and containerized services with Docker.
- Wrote unit and integration tests with GoogleTest, performed debugging, and enforced code-quality standards with SonarQube.
- Transitioned into a Software Engineer role after graduation, continuing on the same TÜBİTAK BİLGEM engineering team.
Oct 2025 - Aug 2026
ADAS3D Medical
R&D Intern – Medical Imaging AI
- Owned a full ML pipeline end-to-end within an international cross-functional team: synthetic dataset generation, preprocessing, augmentation, model training (PyTorch), hyperparameter optimisation, and offline evaluation.
- Designed a denoising autoencoder to post-process 3D U-Net segmentation outputs for cardiac 3D-CTA images; developed post-processing algorithms to reduce surface artifacts and vessel misconnections.
- Adapted quickly to an unfamiliar codebase and domain; delivered results in a medical device development context within the internship window.
Jul 2025 - Sep 2025
TÜBİTAK BİLGEM
Software Engineering Intern
- Developed Qt GUI and backend components; performed system testing, debugging, and error analysis. Selected to continue as a C++ Software Engineer Working Student following the internship.
Feb 2025 - Jul 2025
Vestel Healthcare
Research Intern – AI Applications
- Developed CNN, LSTM, and CLSTM deep learning models for audio-based mental health classification using TensorFlow; designed MFCC, mel-spectrogram, and spectrogram feature extraction pipelines with latency constraints.
- Built and shipped a Node.js data collection platform from backend to integrated deployment independently; integrated trained models into web applications for real-world testing.
- Applied systematic data augmentation and preprocessing strategies to improve model robustness and generalisation across diverse audio datasets.
Mar 2024 - Jul 2024
Arvis Technology
AI R&D Intern
- Developed CNN and ResNet-18/50 models for speaker identification and age/gender prediction from audio signals; engineered MFCC and spectrogram feature extraction pipelines.
Jul 2022 - Sep 2022
Turkish Aerospace (TUSAŞ)
Engineering Intern
- Completed Engineering Development Program (MGP) at Turkey's leading aerospace and defence manufacturer; received certified CATIA training and designed 3D mechanical parts.
- Gained foundational experience in aerospace engineering design processes and cross-disciplinary collaboration within a defence and aviation environment.
Nov 2021 - Jun 2022
Projects
Some of the noteworthy projects I have built:
CordonTR
A bilingual, mobile-first disaster relief coordination platform connecting affected families with volunteers, couriers, and NGOs through verified help requests, live status tracking, distribution maps, and real-time notifications. Supported the coordination and delivery of essential aid to 160+ families, with role-based administration, fraud validation, delivery-proof uploads, and full audit logging.
Next.js
TypeScript
PostgreSQL
Prisma
Firebase
Tailwind CSS
Vercel
Location-Based AR Detective Game
A cross-platform (Android/iOS) AR application using Unity and AR Foundation with Immersal VPS — a sensor-fusion-based spatial computing technology achieving centimetre-level persistent spatial anchors across sessions and devices. Features a hybrid GPS distance-gating and visual localization pipeline, a live admin panel for real-time scenario management without redeployment, and a scalable Firebase backend with role-based access control.
Unity
C#
AR Foundation
Immersal VPS
Firebase
Android
iOS
FlightVR Aircraft Simulator
A 5-person team combat flight simulation system. Implemented flight physics in C++, integrated flight dynamics animations with the physics engine, and designed the game maps/environments in Unreal Engine 5.2. Contributed to 120 FPS VR performance optimisation, with custom ESP32-based joystick and throttle hardware, a VR cockpit, real-time IMU head tracking, multiplayer networking, and AI dogfight opponents.
Unreal Engine 5
C++
ESP32
VR
ReqGPT
A multi-step LLM agent application: chat-based elicitation chains structured outputs across requirements generation (EARS style), use case diagrams (Mermaid UML), traceability matrix, and a full SRS document — all from a single project description. Shipped as a live cross-platform product (Web, Android, iOS, macOS, Linux, Windows) with GitHub Actions CI/CD. Iterated based on real user feedback after launch.
Flutter
Dart
OpenAI API
Get in touch
What's next? Feel free to reach out to me if you are looking for a developer, have a query, or simply want to connect.
tugcepolat44@icloud.com
You may also find me on these platforms!




